A few missions, particularly boss battles, eschew this in favor of making a single machine the target and having its defeat be the goal of the stage (the player's side still has a resource meter and will lose as normal if it's depleted). Each mobile suit costs 3000, 2500, 2000, or 1000 points, with higher cost machines being more powerful while cheaper machines are much weaker. During a standard arcade battle, each team is given a resource meter of 6000 points when a mobile suit is shot down, its cost is deducted from the meter, and the first team to hit 0 loses. series, with a few adjustments and changes. Full Boost retains the trademark gameplay of previous installments of the Gundam Vs. 4.8 New Mobile Report Gundam Wing & Endless Waltz.4.4 Mobile Suit Gundam: Char's Counterattack.3.10 Mobile Suit Gundam MS IGLOO: Apocalypse 0079.3.8 Mobile Suit Gundam: The 08th MS Team.
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